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Ultima 4 revolutionised the RPG genre with the introduction of a system of virtues that would be affected positively or negatively depending on what actions you choose to do.
The eight virtues stemmed from the combinations of three principles, which in turn were based on the underlying principle of infinity.
Although these virtues remained present in Ultima until the end, there were also other virtue systems introduced throughout the course of the series. In Ultima 6, the gargoyles turned out to have a similar system of beliefs. Also in Ultima 6, a man named Mandrake devised his own virtues from the principles of Wine, Women and Song. Serpent Isle introduced a new virtue system with a totally different combination system, leading to nine virtues.
Related Links
- Britannian virtues: "The Virtues" at Silva's Ultima Site
- Britannian Virtues: "Virtues" at the EUO Manual
- All virtues: "Virtues of Ultima" at Wikipedia Encyclopaedia
- Serpent Isle virtues: "Beliefs of Serpent Isle"
